+- **The 2nd instance takes ages to reach the menu:** the two share a DXVK shader
+ cache (`dxvk-cache/`) so the 2nd reuses the 1st's shaders; the first-ever run
+ still compiles them. If it's still slow, raise the gap between launches so the 1st
+ is fully loaded before the 2nd starts: `STAGGER=45 ./bl2-splitscreen.sh run`.
+- **Ctrl-C / kill left something running:** `./bl2-splitscreen.sh kill` tears down
+ the whole game + Proton/Wine tree.