-- **The 2nd instance takes ages to reach the menu:** the two share a DXVK shader
- cache (`dxvk-cache/`) so the 2nd reuses the 1st's shaders; the first-ever run
- still compiles them. If it's still slow, raise the gap between launches so the 1st
- is fully loaded before the 2nd starts: `STAGGER=45 ./bl2-splitscreen.sh run`.
+- **The 2nd instance takes ages to reach the menu — and speeds up when you jiggle
+ the mouse:** classic **entropy starvation** — something in the Wine/Goldberg/crypto
+ path blocks on `/dev/random` waiting for randomness, and mouse movement feeds the
+ pool. Fix it with an entropy daemon (also in Requirements):
+ `sudo pacman -S haveged && sudo systemctl enable --now haveged`.
+ The two instances also share a DXVK shader cache (`dxvk-cache/`) so the 2nd reuses
+ the 1st's shaders; if still slow, raise the launch gap: `STAGGER=45 ./bl2-splitscreen.sh run`.
+- **In-game "Quit Borderlands 2 → Yes" does nothing / hangs:** the game's shutdown
+ path stalls under Goldberg (Steam-networking cleanup, worse with offline mode).
+ Don't use in-game Quit — close with **`./bl2-splitscreen.sh kill`** or **Ctrl-C**
+ in the run terminal (safe: you're at the menu, nothing is saving).