-# Seconds to wait before auto-tiling, i.e. how long the intro logos/movies take to
-# clear on your machine. Bump it if the windows snap into place too early (while
-# still on the splash). You can always re-run `./bl2-splitscreen.sh tile`.
-SPLASH_WAIT="${SPLASH_WAIT:-45}"
-
-# Seconds to wait after launching Player 1 before launching Player 2. Giving P1
-# time to reach the menu and start hosting reduces a co-op-startup race that can
-# crash the second (fragile Aspyr) instance.
-STAGGER="${STAGGER:-25}"
+# Seconds after launch before the windows are moved onto their screens (long enough
+# for both to load past the resize-y splash). You can always re-run `.../tile`.
+SPLASH_WAIT="${SPLASH_WAIT:-30}"
+
+# Seconds between launching Player 1 and Player 2. 0 = both at once (this machine is
+# fast enough). Native mode can be crash-prone launching both together - set e.g.
+# STAGGER=25 there if the 2nd instance dies on startup.
+STAGGER="${STAGGER:-0}"