X-Git-Url: https://vilimpoc.org/repos/bl2-split/blobdiff_plain/948cce3bcb1068f479c61d99526fe7ad69bf815f..e02b2f885476eb1553e72ac914bc8c2ea80886c8:/bl2-splitscreen.sh?ds=sidebyside diff --git a/bl2-splitscreen.sh b/bl2-splitscreen.sh index 2b1a7ce..ed4e040 100755 --- a/bl2-splitscreen.sh +++ b/bl2-splitscreen.sh @@ -339,7 +339,12 @@ launch_player() { # $1=n $2=pad-node $3=vidpid -> sets LAUNCHED_PID else wd="$pg/Binaries/Win32" patch_proton_config "$BASE/p$n/prefix" # skip intro movies (if prefix exists) - env=( "WINEPREFIX=$BASE/p$n/prefix" "GAMEID=0" "STORE=none" ) + mkdir -p "$BASE/dxvk-cache" + env=( "WINEPREFIX=$BASE/p$n/prefix" "GAMEID=0" "STORE=none" + "UMU_RUNTIME_UPDATE=0" # skip umu's startup update check + # Shared D3D shader cache: the 2nd instance reuses shaders the 1st already + # compiled instead of recompiling them while the 1st is using the GPU. + "DXVK_STATE_CACHE_PATH=$BASE/dxvk-cache" ) # Only use the SDL VID/PID filter in "sdl" mode. With bwrap masking it is # redundant AND can over-filter (it wrongly dropped the 360 pad), so skip it. [ "$ISOLATION" = sdl ] && env+=( "SDL_GAMECONTROLLER_IGNORE_DEVICES_EXCEPT=$vidpid" ) @@ -434,12 +439,39 @@ cmd_run() { say "${c_dim}Windows settle onto $where ~${SPLASH_WAIT}s in (after the splash)." say "Re-place any time with: ./bl2-splitscreen.sh tile${c_rst}" say ""; say "Press Ctrl-C to kill both instances." - trap 'kill "$pid1" "$pid2" 2>/dev/null' INT TERM + # Killing $pid1/$pid2 only hits the top of each tree; the game runs deeper inside + # umu/pressure-vessel and survives. kill_instances tears down the whole tree. + trap 'echo; kill_instances; exit 130' INT TERM wait "$pid1" "$pid2" } +# ------------------------------------------------------------------ kill ---- +# Terminate every Borderlands 2 process we launched (game exe + umu/Proton/Wine +# tree for our prefixes), SIGTERM first then SIGKILL. Scoped to our BASE dir so it +# won't touch unrelated Wine apps. +kill_instances() { + local sig + for sig in TERM KILL; do + pkill -"$sig" -f 'Borderlands2\.exe' 2>/dev/null # proton game + pkill -"$sig" -x 'Borderlands2' 2>/dev/null # native game + pkill -"$sig" -f "$BASE/p[12]/" 2>/dev/null # umu/proton/wine for our copies+prefixes + [ "$sig" = TERM ] && sleep 2 + done +} + +cmd_kill() { + # Match the process NAME (comm) as a substring, not the full cmdline - otherwise + # helper shells that merely have the game path in their args get counted. This + # matches "Borderlands2.ex" (Proton, 15-char truncated) and "Borderlands2". + pgrep 'Borderlands2' >/dev/null || { ok "No Borderlands 2 instances running."; return 0; } + say "Killing Borderlands 2 instances..." + kill_instances + local left; left=$(pgrep -c 'Borderlands2' 2>/dev/null || echo 0) + [ "$left" = 0 ] && ok "All instances killed." || warn "$left process(es) still lingering." +} + # ------------------------------------------------------------------ clean --- -cmd_clean() { say "Removing generated copies/saves (real game untouched)..."; rm -rf "$BASE/p1" "$BASE/p2"; ok "Done."; } +cmd_clean() { cmd_kill; say "Removing generated copies/saves (real game untouched)..."; rm -rf "$BASE/p1" "$BASE/p2"; ok "Done."; } case "${1:-}" in fetch) cmd_fetch ;; @@ -447,6 +479,7 @@ case "${1:-}" in setup) cmd_setup ;; run) cmd_run ;; tile) cmd_tile ;; + kill) cmd_kill ;; clean) cmd_clean ;; - *) say "Usage: $0 {fetch|check|setup|run|tile|clean} (MODE=native|proton to force)"; exit 1 ;; + *) say "Usage: $0 {fetch|check|setup|run|tile|kill|clean} (MODE=native|proton to force)"; exit 1 ;; esac